
ALL WORK
Tetrapod Gallery / ArtCenter2022Designer, Maker, Creative Technologist
ELYSIUM: Interactive Jacket Installation
Wearable TechEEGArduinoLEDProjection MappingMQTTTouchDesigner
GALLERY
ELYSIUM
EEG Neural Reactive Wearable Installation
Conceptualized and built "Elysium": a cyberpunk-inspired wearable installation featuring a PVC jacket embedded with LED strips that respond in real time to neural EEG feedback. Drawing from the 2013 film Elysium and Bladerunner aesthetics, the piece connected a Muse EEG headband, a wireless Arduino ESP32, and a projection-mapped wall painting into a single immersive network. Fabricated in collaboration with custom-apparel manufacturer LAROXX, Los Angeles.
Process
- Conceptualized and developed the "Elysium" exhibition, drawing inspiration from the dystopic cyberpunk themes of the 2013 film Elysium.
- Designed and created a wearable PVC jacket featuring integrated LED strips that responded to neural feedback, enhancing user interactivity.
- Programmed a wireless network infrastructure connecting the wearable jacket, a Muse Headband for neural frequency data, a local computer, and a projection-mapped wall-painting.
- Collaborated with the custom-apparel manufacturer LAROXX in Los Angeles to produce the PVC jacket, taking cues from iconic cyberpunk references such as Bladerunner.
- Transformed dystopic themes into a playful, interactive wearable device, challenging the narrative surrounding the use of bio-data in corporate industries.
Approach
- Approached the project with a fusion of art, technology, and storytelling, inspired by the themes of the Elysium film.
- Leveraged wearable technology and neural feedback to create an immersive and interactive experience for exhibition attendees.
- Designed a wireless network architecture to facilitate seamless communication between the wearable jacket, neural headband, computer, and projection mapping, ensuring a cohesive and responsive user experience.
- Collaborated with LAROXX to bring the wearable PVC jacket to life, drawing from iconic cyberpunk aesthetics to enhance its visual impact.
- Translated dystopian elements into an engaging and thought-provoking wearable art piece, challenging traditional perspectives on data usage and technology integration.
Outcome
- Successfully realized the "Elysium" exhibition, offering attendees an immersive journey into a cyberpunk-inspired world where technology and art converged.
- Created a wearable PVC jacket adorned with LED strips that responded to neural feedback, elevating the interactivity and engagement levels of the exhibit.
- Established a wireless network infrastructure that seamlessly connected multiple elements, including the wearable jacket, neural headband, computer, and projection mapping, resulting in a harmonious and captivating experience.
- Collaborated with LAROXX to produce a visually striking PVC jacket, paying homage to iconic cyberpunk imagery from films like Bladerunner.
- Transformed dystopian themes into a playful, interactive art piece that encouraged contemplation on the use of bio-data in corporate settings, leaving a lasting impact on exhibition visitors.
Tools Used
- TouchDesigner (Visual Effects Design)
- Projection Mapping via CamSchnapper Plugin
- MQTT Networking
- Artnet LED Protocol
- Arduino via ESP32 Wireless Microcontroller
Credits
- LAXROXX (Stage Fashion Design Team): PVC Jacket Sample Fabrication
- Jung Yun (Painter): Jacket Surface Clear Acrylic Painting & Wall Painting
VIDEO