AE
LOS ANGELES
ELYSIUM: Interactive Jacket Installation
ALL WORK
Tetrapod Gallery / ArtCenter2022Designer, Maker, Creative Technologist

ELYSIUM: Interactive Jacket Installation

Wearable TechEEGArduinoLEDProjection MappingMQTTTouchDesigner
GALLERY

ELYSIUM

EEG Neural Reactive Wearable Installation

Conceptualized and built "Elysium": a cyberpunk-inspired wearable installation featuring a PVC jacket embedded with LED strips that respond in real time to neural EEG feedback. Drawing from the 2013 film Elysium and Bladerunner aesthetics, the piece connected a Muse EEG headband, a wireless Arduino ESP32, and a projection-mapped wall painting into a single immersive network. Fabricated in collaboration with custom-apparel manufacturer LAROXX, Los Angeles.

Process

  • Conceptualized and developed the "Elysium" exhibition, drawing inspiration from the dystopic cyberpunk themes of the 2013 film Elysium.
  • Designed and created a wearable PVC jacket featuring integrated LED strips that responded to neural feedback, enhancing user interactivity.
  • Programmed a wireless network infrastructure connecting the wearable jacket, a Muse Headband for neural frequency data, a local computer, and a projection-mapped wall-painting.
  • Collaborated with the custom-apparel manufacturer LAROXX in Los Angeles to produce the PVC jacket, taking cues from iconic cyberpunk references such as Bladerunner.
  • Transformed dystopic themes into a playful, interactive wearable device, challenging the narrative surrounding the use of bio-data in corporate industries.

Approach

  • Approached the project with a fusion of art, technology, and storytelling, inspired by the themes of the Elysium film.
  • Leveraged wearable technology and neural feedback to create an immersive and interactive experience for exhibition attendees.
  • Designed a wireless network architecture to facilitate seamless communication between the wearable jacket, neural headband, computer, and projection mapping, ensuring a cohesive and responsive user experience.
  • Collaborated with LAROXX to bring the wearable PVC jacket to life, drawing from iconic cyberpunk aesthetics to enhance its visual impact.
  • Translated dystopian elements into an engaging and thought-provoking wearable art piece, challenging traditional perspectives on data usage and technology integration.

Outcome

  • Successfully realized the "Elysium" exhibition, offering attendees an immersive journey into a cyberpunk-inspired world where technology and art converged.
  • Created a wearable PVC jacket adorned with LED strips that responded to neural feedback, elevating the interactivity and engagement levels of the exhibit.
  • Established a wireless network infrastructure that seamlessly connected multiple elements, including the wearable jacket, neural headband, computer, and projection mapping, resulting in a harmonious and captivating experience.
  • Collaborated with LAROXX to produce a visually striking PVC jacket, paying homage to iconic cyberpunk imagery from films like Bladerunner.
  • Transformed dystopian themes into a playful, interactive art piece that encouraged contemplation on the use of bio-data in corporate settings, leaving a lasting impact on exhibition visitors.

Tools Used

  • TouchDesigner (Visual Effects Design)
  • Projection Mapping via CamSchnapper Plugin
  • MQTT Networking
  • Artnet LED Protocol
  • Arduino via ESP32 Wireless Microcontroller

Credits

  • LAXROXX (Stage Fashion Design Team): PVC Jacket Sample Fabrication
  • Jung Yun (Painter): Jacket Surface Clear Acrylic Painting & Wall Painting
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