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BMW Master Thesis: HMI HUD
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BMW Group Munich2021Interaction Designer / UX/HMI Designer

BMW Master Thesis: HMI HUD

HMIHUDUnreal EngineMQTTARBMWInteraction DesignNiagara ParticlesAbleton
GALLERY

BMW Master Thesis

Intelligent Driving Experience with Real Time Vehicle Data

A graduate Master Thesis project developed with BMW Group Munich exploring how AI-powered real-time data visualization could entertain, educate, and inspire drivers. Built a working prototype in Unreal Engine featuring Niagara particle systems reactive to live vehicle data (velocity, acceleration, energy economy) displayed in a panoramic AR Head Up Display.

Process

  • Initiated the project to explore and ideate solutions for communicating the intelligence of electric vehicle performance when coupled with AI.
  • Collaborated with the BMW HMI UX team in Munich to conduct a brainstorming session, capturing and consolidating innovative ideas for further development.
  • Led the brainstorming session with the goal of selecting the most original and valuable ideas to incorporate into the final prototype presentation and demo.
  • Utilized Unreal Engine to create reactive particles responsive to specific vehicle data points, including velocity, acceleration, and energy economy.
  • Visualized real-time functionality of these data points within a panoramic augmented reality display, educating drivers on energy generation and expenditure during their drive.

Approach

  • Designed a prototype that aimed to entertain, educate, and inspire drivers to adapt their driving style based on how their vehicle reacts to their actions.
  • Programmed a 'Boost' function within the prototype, enhancing the driving experience by displaying bursts of energy from the battery through visuals and surround sound audio.
  • Produced driving and special audio sounds in Ableton and synchronized them with Unreal Engine and the simulator's data points for an immersive driving experience.
  • Redesigned critical infotainment locations within the driver's view, demonstrating the potential of playful redesigns to engage and educate drivers.
  • Explored the concept of a particle-based orb that reacted to driving velocity, hinting at the presence of an intelligent agent within the vehicle that evolves with the driver over time.

Outcome

  • Successfully developed and presented the prototype, earning acclaim from BMW's design department board members and external stakeholders.
  • Demonstrated the potential of the prototype to entertain, educate, and inspire drivers through innovative infotainment and visualizations.
  • Highlighted the value of playful redesigns in improving the driver's interaction with the vehicle.
  • Explored the concept of an evolving intelligent agent within the vehicle, sparking interest in potential future implementations.
  • Ongoing development of the project for potential integration into future electric vehicles, reinforcing its significance and impact within BMW's innovation efforts.

Tools Used

  • Unreal Engine: real-time energy bars using Niagara particles to visualize energy flow in AR HUD
  • Arduino microcontroller with MQTT data reception from driving simulator (Seating Buck)
  • Figma: sketching and implementing 'Visually Intelligent' communication in Unreal Engine
  • Ableton: designed and engineered procedural, ambient driving sounds

Credits

  • Franziska Lang (Interaction Design Lead): Mentorship & Conceptual Advisement
  • Benedikt Kaesen (BMW Working Student): MQTT Networking Development
  • Munich EN-50 UX/HMI Team